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Robotics Courses |
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Robots2U offers a number of
robotics for kids learning courses. Each
course is specially designed to fit the age group in a fun,
engaging yet mind-expanding way.
The "LEGO®
WeDo Robotics" is the best platform
for young learners to start robotics learning. Children as
young as 6 years old are able to join this program. Students
will build projects based on themes and introduced the
concepts of Simple Machines. They will learn how to use
motor and sensors to program movement (using a special
icon-based programming software).
The WeDo series consists of three
levels. Upon completion of the course, young learners will have
an overall understanding of simple machines used in robots
and basic programming concepts.
The "LEGO®
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MINDSTORMS Robotics" is based on the
popular LEGO®
MINDSTORMS Robotics and is recommended for learners age 9 and above. It
consists of three levels and each level is build on to the next.
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Level-1: Students will gain firsthand experience building and
programming robots using LEGO®
MINDSTORMS. They will learn about
robot movement, using sensors as input devices to program robot behaviours
and the concepts of simple machines.
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Level-2: Students will learn about "structured programming" and
"parameter passing" - the foundation of writing efficient program. They will
explore more complex robot models, mechanisms and robotics challenges
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Level-3:
Prepare students to conduct project research and project management.
Students will learn advanced robot technology and programming algorithms
such as PID.
Completing the "MINDSTORMS Education Journey", students will be
proficient in MINDSTORMS graphical programming and well exposed to robotics
building concepts and applications.
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Build, program & test robotics models within different themes
Understanding the concepts of simple machines such as pulleys, gears, wheels & axle
Using motors and sensors
Programming concepts I
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Continuing on their discovery journey to build, program & test more challenging and complex robotics models
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Exploring basic
building structures
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Expanding mechanical concepts with levers, cam and gears
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Advancing and programming with multiple sensors
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Real-world problem-solving
exercises through fun
activities
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Learning to share ideas and working in teams
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Programming concepts II
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Build upon the foundations
on previous levels, students will “create, construct, program & explain” their own robotics models
Advanced activities with open-ended problem solving exercises
Advancing from simple machines to complex machines concepts
Develop scientific inquiry and critical thinking skills
Programming concepts III
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Introduction to LEGO® MINDSTORMS
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Machines & Mechanisms 1 (Concepts and Applications)
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Level-1 STEM Education
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Passive & Power Attachments
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Level-1 Robot Programming
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NXT-G Common
Programming Blocks
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Robot Movement
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Using and programming
robot with sensors
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Wait States and Iterations
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Program Flow & Logic
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Level-1 Robot
Behaviours and Algorithms
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Robotics Engineering 1
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Machines & Mechanisms 2 (Concepts and
Applications)
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Level-2 STEM Education
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Understanding Gear Ratios
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Using CAMs and differentials
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Level-2 Robot Programming
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The Programmer's Tools
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Structured Programming
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Programming with Sensor and Data Blocks
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Data Hubs & Data Wires
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Multitasking Programming
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Level-2 Robot Behaviours and Algorithms
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LEGO® 3D Model Drawing 2
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Level-2 Robotic Projects
& Activities
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Robotics Engineering 2
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Machines & Mechanisms 3 (Concepts and
Applications)
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Project Research & Project Management
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Level-3 Robot Programming
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Nested Logic & Controls
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Variables and Data Types
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Data Manipulation
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Advance Subroutines
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Level-3 Robot Behaviours & Algorithms
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Introduction to PID
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State Machines
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Basics of Data Acquisition
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Using and Interpreting Data
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Level-3 Robotic Projects &
Activities
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Introduction to LEGO® Technic building and part system
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Introduction to LEGO® Geometry and Systems
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Shapes and Structures
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Using Simple Machines to gain "Mechanical Advantage"
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Simple to Complex machines
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Workings and Applications of Mechanisms
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The Modeling and Scaling Process
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Good Design practices
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Understanding Visual Programming and Dataflow
Data Types & Polymorphism
Program Flow and Decision Making
Loop Structure
Case Structure
Sequence Structure
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This short course is based on the popular and affordable Arduino microcontroller board
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Cater mainly for secondary school and college students who wants to experiment and build their own microcontroller based projects
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Course covers
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Overview of Arduino hardware
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Basic Electronics
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Arduino Sketch and
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Programming Syntax
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Fun with Projects
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